![]() I have searched the web for freebies like this, but this is the only freebie I could get hold of. Such a mask I think can be added to a character for funny renders. Memory blockage and not much experience too, lol! I think if I use 'faces' it should be possible to take parts away but to be honest I just can't concentrate at this point. This file is huge (57 mb) and I have uploaded it to my Deviantart stash as email can't attach it, even in Google drive! But here is original freebie link I have used. As you will notice on the attached images the model is actually only partly in the grid. I have a long time not used Hexagon and don't really know what to do here. The mask is lying on the background but when I have tried to ungroup the model in Bryce as I always do, huge pieces of the mask seems part of the background. I have downloaded a freebie of a face mask but was disappointed to find out the mask is actually part of a huge 3D background. I have tried an obj file I sculpted in Sculptris and imported via Morph Loader Pro to make a morph and get the same issues- broken mesh and shards of polys everywhere. I am using Studio 4.8 (the latest version) as well as Hexagon 2 (The latest updated-uninstalled and reinstalled to be sure). ![]() Is there something with G3F that makes UV & Paint not work with her in Hexagon, or is something missing here? ![]() Now, I exported an object file of G3F and imported it into Hexagon and no issues using anything in UV & Paint, but using the bridge to send it to Studio afterwards and using Morph Loader Pro does make a morph, but it's completely broken and sends shards of polys all over the place. I get the Error and asked to Validate what was done (which was nothing). ![]() I am attempting to make a morph for Gen 3 Female using Studio/Hexagon, however no matter how many times I import G3F into Hexagon using "Send to Hex" via Studio, I cannot use any of the UV & Paint brushes (Displacement, Bump, etc) to make the morphs.
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